> For the complete documentation index, see [llms.txt](https://dynamicpixels.gitbook.io/dynamicpixels-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dynamicpixels.gitbook.io/dynamicpixels-docs/getting-started/readme.md).

# Welcome

## DynamicPixels sounds like a powerhouse for game devs 🚀

Welcome to **DynamicPixels**, the all-in-one backend platform built specifically for **online and multiplayer games**. Whether you're building fast-paced shooters, casual mobile games, or large-scale MMOs, **DynamicPixels** gives you everything you need to power your game logic, user data, real-time events, and more, all with a simple and developer-friendly interface.

## What is DynamicPixels?

DynamicPixels is a **modular backend-as-a-service (BaaS)** platform designed for game developers. We eliminate the need to build and maintain complex server-side infrastructure so you can focus on creating great gameplay.

We offer first-class SDKs and plugins for:

* **Unity**
* **Unreal Engine**
* **TypeScript / JavaScript**
* **Web API (REST)**

All SDKs are tightly integrated with the platform's core services, providing seamless access to powerful backend functionality.

## Core Features

* **Cloud Data Storage:** Games Data, LiveOps, Assets, and Player Data.
* **Cloud Messaging:** Player login, anonymous users, social sign-ins.
* **Leaderboards:** Global or segmented leaderboards with custom sorting rules.
* **Achievement:** Store player's progress and give them prizes.
* **Friendship:** Connection between players to know each other.
* **Parties:** Group of people that can communicate with each other.
* **Matchmaking & Realtime:** Build your own match-based or real-time multiplayer systems.
* **Custom Logic:** Trigger backend functions or webhooks from in-game events.
* **Analytics & Events:** Track player behavior with customizable event logs.

**DynamicPixels** was built by game developers for game developers. We understand the complexity of modern online games, and our goal is to give you reliable, scalable, and developer-friendly tools to handle the backend so you don’t have to.

### Jump right in

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Setup Unity3D Project</strong></td><td>Lets connect your project</td><td><a href="/files/C8KF4fchoZb96SMPT111">/files/C8KF4fchoZb96SMPT111</a></td><td></td><td><a href="/pages/cEHgDv7NGBquDGHeLyQ4">/pages/cEHgDv7NGBquDGHeLyQ4</a></td></tr><tr><td><strong>Setup Unreal Engine Project</strong></td><td>Lets connect your project</td><td><a href="/files/9yldL7LE3c56e77QTSXR">/files/9yldL7LE3c56e77QTSXR</a></td><td></td><td><a href="/pages/y8itMSvKBNrpNJj8YjZd">/pages/y8itMSvKBNrpNJj8YjZd</a></td></tr><tr><td><strong>Setup TypeScript Project</strong></td><td>Lets connect your project</td><td><a href="/files/0QiGgmm2GDXW32s5Oyxo">/files/0QiGgmm2GDXW32s5Oyxo</a></td><td></td><td><a href="/pages/dAqnYHS4VugiuNuRzxL3">/pages/dAqnYHS4VugiuNuRzxL3</a></td></tr></tbody></table>
