Multiplayer
API References for Multiplayer Service
Explore the list of API functions available in Unity for multiplayer, including detailed descriptions and usage examples.
To use service functions, first ensure that the service is activated before. You can see services by opening "Service Hub" From the game's dashboard header.
Room Management
Create Room
Create a room in initial state
var room = await ServiceHub.Services.MultiPlayer.RoomService.CreateRoom(new CreateRoomParams
{
Name = "room name",
IsPrivate = false,
IsPermanent = false,
MinPlayer = 0,
MaxPlayer = 0,
MinXp = 0,
MaxXp = 1000,
Status = RoomStatus.Initial,
IsTurnBasedGame = false,
GameOrderType = GameOrderType.RoundRobin,
Metadata = "any data",
Players = null
});
Create Room and Open it
Create a room in initial state
var room = await ServiceHub.Services.MultiPlayer.RoomService.CreateAndOpenRoom(new CreateRoomParams
{
Name = "room name",
IsPrivate = false,
IsPermanent = false,
MinPlayer = 0,
MaxPlayer = 0,
MinXp = 0,
MaxXp = 1000,
Status = RoomStatus.Initial,
IsTurnBasedGame = false,
GameOrderType = GameOrderType.RoundRobin,
Metadata = "any data",
Players = null
});
Join by AutoMatch
Looking for a suitable room to join or create one
var room = await ServiceHub.Services.MultiPlayer.RoomService.AutoMatch();
Get all existing rooms
The function will return all available rooms to join
var rooms = await ServiceHub.Services.MultiPlayer.RoomService.GetAllRooms(new GetAllRoomsParams
{
Skip = 0,
Take = 0
});
Get all existing rooms Match user's XP
The function will return all available rooms to join according to the user's xp
var rooms = await ServiceHub.Services.MultiPlayer.RoomService.GetAllMatchedRooms(new GetAllRoomsParams
{
Skip = 0,
Take = 0
});
Get Room By ID
The function will return room's details by room's ID
var room = await ServiceHub.Services.MultiPlayer.RoomService.GetRoomById(roomID);
Get Room By Name
The function will return room's details by room's name
var room = await ServiceHub.Services.MultiPlayer.RoomService.GetRoomByName(roomName);
Join
Joining to a room by room's ID
var room = await ServiceHub.Services.MultiPlayer.RoomService.Join(roomID);
Leave
Leaving a room by room's ID
await ServiceHub.Services.MultiPlayer.RoomService.Leave(roomID);
Delete Room
Delete a room by it's ID
await ServiceHub.Services.MultiPlayer.RoomService.DeleteRoom(roomID);
Match Management
Make Match
Create a new Match
var match = await ServiceHub.Services.MultiPlayer.MatchService.MakeMatch(roomId, lockRoom);
Make and Start Match
Create a new Match and start it
var match = await ServiceHub.Services.MultiPlayer.MatchService.MakeAndStartMatch(roomId, lockRoom);
Load Match
Load a match by its ID
var match = await ServiceHub.Services.MultiPlayer.MatchService.LoadMatch(matchId);
GetMyMatches
Get user's matches
var matches = await ServiceHub.Services.MultiPlayer.MatchService.GetMyMatches();
Last updated